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Warp wrote:
>
> The only requirements the patch needs from the object to be tesselated
> is that the Inside_Object() function works properly (that is, the object
> is solid and that function returns properly the information whether a point
> is inside it or not) and also the Intersection() function works (this should
> work for every object; if it didn't, it wouldn't be possible to raytrace it
> at all).
> I don't know how method 2 isosurfaces work, but I suppose that the problem
> is in its Inside_Object() function.
>
I just rechecked it again and it did no more crash although i did not
change anything. Anyway it still won't tesselate the method 2 version,
because it says:
error: Can't tesselate object. (Perhaps too low accuracy?)
*after* running tesselation.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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