POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation patch v. 0.1alpha : Re: Tesselation patch v. 0.1alpha Server Time
1 Sep 2024 18:14:11 EDT (-0400)
  Re: Tesselation patch v. 0.1alpha  
From: Christoph Hormann
Date: 19 Jan 2001 12:56:15
Message: <3A687FBE.93BFCCE8@gmx.de>
Warp wrote:
> 
>   The only requirements the patch needs from the object to be tesselated
> is that the Inside_Object() function works properly (that is, the object
> is solid and that function returns properly the information whether a point
> is inside it or not) and also the Intersection() function works (this should
> work for every object; if it didn't, it wouldn't be possible to raytrace it
> at all).
>   I don't know how method 2 isosurfaces work, but I suppose that the problem
> is in its Inside_Object() function.
> 

I just rechecked it again and it did no more crash although i did not
change anything.  Anyway it still won't tesselate the method 2 version,
because it says:

error: Can't tesselate object. (Perhaps too low accuracy?)

*after* running tesselation. 

Christoph 

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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