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"Bob H." wrote:
>
> I see now, yes, that's the kind of thing I've thought too but when I tried it
> the render time was phenomenal by my standards.
I already feared that, maybe some internal gradient pattern would be
faster.
> First time I've seen your
> Ategeros program concept at your web site. I do remember the talk about that.
> By comparison what I'm doing here is child's play but I'll see what I can do to
> improve :-)
>
I don't think that can be compared since Ategeros is only about
heightfields so it's quite limited. Of course adding some seperate
objects for trees could be quite good even for an isosurface landscape.
I did not work much on Ategeros recently, also because isosurfaces offer
many things not possible with heightfields.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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