POV-Ray : Newsgroups : povray.unofficial.patches : Radiosity: 10.2.3. distance_maximum is automatically computed : Radiosity: 10.2.3. distance_maximum is automatically computed Server Time
1 Sep 2024 18:19:54 EDT (-0400)
  Radiosity: 10.2.3. distance_maximum is automatically computed  
From: Greg M  Johnson
Date: 19 Jan 2001 07:30:20
Message: <3A6831F8.99A66548@my-dejanews.com>
The docs say @ 10.2.3. "distance_maximum is automatically computed"

I have an outdoor nighttime scene with lots of lit buildings. They are
far apart.  I want the lighting interior to the buildings to light up
everything, including outdoors and outsides of next buildings.  I think
radiosity will be a neat trick, avoiding having 80 light sources (my PC
only has 64MB RAM!).

My first tweaks at coding suggest that there's not much "interior light"
making it to the next building.    Any ways around this? Is it possible
that the change above 10.2.3 made some rooms better but limited
applicability of radiosity to certain scenarios? Sorry if that's an
ornery question......


SECOND QUESTION:  is it true that point light sources will not interact
with media:  only spotlights will do so?  The scenario here is "point
light source inside a wiffle ball."  If I set up some media, will I see
streaks of light pouring out the wiffle ball holes?

THANKS!


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