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"Bob H." wrote:
>
> Uh, you're talking about a huge parse aren't you? :-) I'm still only at 256MB
> memory here.
> I figure each tree would be only several pixels even closest to the camera.
>
No, i meant to do the plants with the isosurface, just make the planted
parts a bit higher and more noisy.
>
> Not exactly sure how you meant "2D" here but I seem to recall that.
>
It only means that it's 2d :-) meaning that it calculates the gradient in
a plane. Souldn't matter here, because usually you use something like:
isosurface {
function { y - fnRMF(x, 0, z) - fnAdditiomalNoise(x, y, z) }
...
}
so you only use the RMF function on a 2d plane
Your construction is somewhat different, so i'm not sure if it works.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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