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Bogdan wrote:
> Yes i know ...but you see:
> When anti-alias is done some pixeles at the margin of the image (sprites
> on black background)
> are "blended" betwwen my model and background....so when i place the
> sprite in my game...(using color rgb<0,0,0> as a "color key", ie dont
> place those pixels)
> then a thin black border appeares on screen....its because of
> antialias..hellas
>
> I want antialias inside the sprite (model) just dont want it around the
> model..or lets say
> at the place "the ray" touches the background (a black one )
>
> Such a feature is VERY much used in games...(3D Max has it...but i like
> POV better :) )
>
> Thx
I would suggest rendering two copies of the image, one with aa and the other
without, both on a black background. Then, write a filter to take the edge
of one and paste it on the other.
(btw, followups in p.general)
...Chambers
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