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Chris Huff wrote:
>
> It basically seems to be that triangles don't always end up where they
> are expected...every once in a while, in a very reproduceable but
> unpredictable manner, one (or more?) vertex of a triangle will end up
> where it shouldn't be, leaving a hole in the mesh. At least, that is
> what I could figure out...(A similar problem killed my warpable mesh
> patch.)
Funny. I had the same problem when I tried to do a tessellation macro, which
used the marching tetrahedrons technique (the same as Warp's patch, no?)...
Of course I never did bother to do a thorough debugging session, so 'twas
probably just something silly.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt
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