Excellent! I know rmf and slope-dependent textures take patience, at least with my
ability to manipulate them.
If you do do a render with aa, i would worry that a lot of detail would get washed
out, but as is it dies look grainy. Guess you'll have to render at 5000x3000 :)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/