POV-Ray : Newsgroups : povray.binaries.images : Camera bug? MegaPOV and 3.1g give different results, 20k : Re: Camera bug? MegaPOV and 3.1g give different results, 20k Server Time
19 Aug 2024 04:23:34 EDT (-0400)
  Re: Camera bug? MegaPOV and 3.1g give different results, 20k  
From: David Fontaine
Date: 17 Jan 2001 18:45:11
Message: <3A662D4B.4E5C1925@faricy.net>
"Bob H." wrote:

> Except 179 degrees should be 179 degrees of view.  If a test hemisphere had
> been used instead the camera ought to be able to see all parts of it (almost).
> Not easy to see that in this render.

Yeah, but I didn't want to make a whole new scene to test it out when this one was
done and rendered and adequately demonstrated my point.

Keeping in mind it is a stellation of the icosahderon (and also a compound of five
tetrahedra), there should be ten points where three 120 degree angles come
together. (Because of reflection it looks more like six 60 degree angles). If you
look just down from the center you can tell that there's a ring of five surrounded
by another ring of five.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.