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Thanks for the links. I undestand ray tracing, but I keep hearing about scan line
and I was curious. Sounds like I'm already using the best I can get.
Josh
"Bob H." wrote:
> Scanline just follows the objects surfaces without tying them in with simulated
> light rays, at least that's my understanding. Bah! Why try and explain what I
> don't know.
> Check out these web pages:
>
> http://www.3dgate.com/techniques/000424/0424rendering1.html
>
> http://www.geocities.com/jamisbuck/raytracing.html A familiar name. Tells
> about raytracing though.
>
> Bob H.
>
> "Josh English" <eng### [at] spiritone com> wrote in message
> news:3A64B833.2478737D@spiritone.com...
> > I feel kind of silly asking this, so I'll ask it here. I've been ray
> > tracing for at least six years with POV-Ray, and I keep hearing about
> > scanline rendering, and I'm wondering what the diference is between ray
> > tracing and scan-line. I'm sure its something simple but the explanation
> > escapes me. Can someone throw me a hint or link or something?
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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