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Warp wrote:
>
> Chris Huff <chr### [at] maccom> wrote:
> : I'd release it anyway...it isn't useless, and someone else may see
> : something. At least people would be able to work on object-specific
> : tesselation, patches that will depend on the tesselation patch, etc...
>
> Ok.
> I could release it right now, with the current syntax, that is, the
> tesselate-block is a separate object, or I could see if it's easy to
> put the tesselate-block inside the mesh-block and make the proper
> modifications (that would really add flexibility to it).
> Which one do you people prefer?
>
<fool speaking>
Release it now, just like it is as a separate object,
so I can try to add it to my pov-source and try to find where is that bug...
> I doubt that anyone can use the patch for anything serious, though.
> Although the bug happens rather rarely, it still happens too often. You
> only need an object that is large enough, and you'll get holes here and
> there...
>
<More fool to come>
If you can also provide two sample scenes, one without any bug and
one in which the bug manifest itself (holding a big sign and asking
for recognition of bug's rights...)
<no more fool (?)>
Whatever your choice for the syntax, please release this patch...
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