POV-Ray : Newsgroups : povray.unofficial.patches : Seems that the tesselation patch died before even being born : Re: Seems that the tesselation patch died before even being born Server Time
1 Sep 2024 18:14:56 EDT (-0400)
  Re: Seems that the tesselation patch died before even being born  
From: David Fontaine
Date: 17 Jan 2001 00:56:21
Message: <3A6532CB.EE8078F3@faricy.net>
Warp wrote:

>   I can't find the bug. No-one else can either (I have consulted with Ron,
> Nathan and Chris H).
>   There's a persistent bug (I wrote about it some time ago) and I just can't
> find what's wrong with the code. I don't think that it's typing mistake
> or anything, but I have the feeling that some povray functions might work
> a bit differently than I expect and that's what's causing the problem.
> Finding the problem would require more knowledge about povray and/or a lot
> of testing.
>   The patch would be more or less ready if there wasn't that bug.
>
>   So I'm sorry. I can't make it.

Aagh. Debugging is the bain of your existence no doubt. Knowing your programming
skill no doubt if you can't find it it is quite a problem indeed. There's so
much complicated inner workings that can elude you, I remember a long time ago
trying to make some program with pointers to structures that read the structure
from a binary file, got all screwed up by byte alignment and I had to break the
fread()s down into the individual elements once my brother found the problem.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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