|
|
Geoff Wedig wrote:
> > The other problem is the rand function in POV is too regular. If you create
> > a set of random objects in a 50x50 area, and look at them from above, they
> > come out looking like a 50x50 box with mostly evenly placed objects. I'd
> > like to have the objects truely randomly placed in the box such that some
> > areas were denser than others, leaving clearings etc.
>
> Actually, that would be *less* random, in a strict sense, but more natural.
It's a different type of "noise", white noise vs. pink noise vs. gaussian (etc
there's probably more). Maybe mathematicians consider some more "random", I don't
know enough to say for sure. But definitely, a fractaline gaussian noise would be
more natural for this scenario.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|