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ok, I am rendering it again.
Chris Huff wrote:
> In article <3A649985.779DA21D@209software.com>, bry### [at] 209software com
> wrote:
>
> > 1. I was hoping that the media would be a lot brighter in the center
> > and fall off to almost zero brightness at the outside.
>
> Use a spherical density map in your media...something like:
> density {spherical color_map {[0 rgb 1][1 rgb 0]}}
> (scaled to fit, of course...)
> And increase the light source brightness.
>
> > 2. My spaceship looks like a cartoon because it's illumination is so
> > even. To me, it looks very un-photorealistic.
>
> The problem is that you don't have any noticeable direct light on it,
> and it is only being lit by ambient illumination...which means no
> shading or shadows. Set the ambient to 0 on the body of the ship, and
> either make sure there is a light shining on it or use radiosity. Also,
> go try MegaPOV...it has features that make media and radiosity a lot
> easier to work with.
>
> BTW, the "ambient 1" finish in your media sphere declaration has no
> effect because the texture is totally clear...
>
> --
> Christopher James Huff
> Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tag povray org, http://tag.povray.org/
>
> <><
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209software com
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