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A spherical density for the media scaled up to 8 or 9 units will probably work
as well.
Josh
Bryan Valencia wrote:
> Ok, I got the media to work finally, but I have 2 questions...
>
> 1. I was hoping that the media would be a lot brighter in the center
> and fall off to almost zero brightness at the outside.
>
> 2. My spaceship looks like a cartoon because it's illumination is so
> even. To me, it looks very un-photorealistic.
>
> Here is my media code, in case any of you can 'illuminate' me on how
> to make it drop off.
>
> sphere { 0*x, 5 hollow
> pigment { color Clear }
> finish{ambient 1}
> interior{
> media{
> scattering{1, Green * 0.02 extinction 0.5}
> samples 2,10
> intervals 3
> confidence .999
> variance 1/2
> }
> }
> }
>
> there is also a green light-source at the center of the media.
>
> --
> Bryan Valencia
> Software Services - Making Windows Scream
> http://www.209software.com
> mailto:bry### [at] 209software com
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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