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I think it's the light you have to work on to have the falloff...
light_source {
<0.0, 0.0, 0.0>
color rgb <0.0, 1.0, 0.0>
media_attenuation on
media_interaction on
fade_distance 100
fade_power 1
}
or something like that...
David (did something like you but don't remember where it is to
check...)
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