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Tom Melly wrote:
> The simplest isosurface would be x^2, y^2, z^2 threshold 1.
In fact the simplest isosurface would be y (or x, or z) threshold 0...
The plane isosurface is one of the most useful too, since it's the basic
substrate for adding other functions (noise, ridge multifractals etc.).
G.
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