GrimDude wrote:
> I haven't had any trouble stacking pigments, but everytime I stack normals I
> get problems. Is there a trick to applying more then a single bump_map to a
> single surface?
You can trying averaging normals.
normal{
average
normal_map{
[1 bump_map1] // the number is the weight of the map
[1 bump_map2]
}
}
In fact, the doc says that "average was originally designed to be used in a
normal statement with a normal_map as a method of specifying more than one
normal pattern on the same surface", so this may be the most efficient way to do
it.
G.
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