|
|
Robert J Becraft wrote:
> The other problem is the rand function in POV is too regular. If you create
> a set of random objects in a 50x50 area, and look at them from above, they
> come out looking like a 50x50 box with mostly evenly placed objects. I'd
> like to have the objects truely randomly placed in the box such that some
> areas were denser than others, leaving clearings etc.
Try using the eval_pigment function in Megapov for this. Define a pigment and
then use the returned value to define the probability of apparition (or scale,
rotation etc.) of the object . You can even use an image_map for this if you
want very tight control.
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
Post a reply to this message
|
|