Wlodzimierz ABX Skiba wrote:
>
> here it is how my patch works with uv mapping
>
> [...]
I just wanted to mention, that similar things are possible with
isosurfaces without uv mapping. That method could be much slower though.
I used in my isowood include for example.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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