POV-Ray : Newsgroups : povray.binaries.images : deform with uv mapping (4 pics, 113 kbu) : Re: deform with uv mapping (4 pics, 113 kbu) Server Time
19 Aug 2024 04:25:08 EDT (-0400)
  Re: deform with uv mapping (4 pics, 113 kbu)  
From: Christoph Hormann
Date: 12 Jan 2001 02:56:27
Message: <3A5EB8AB.9A5E252C@gmx.de>
Wlodzimierz ABX Skiba wrote:
> 
> here it is how my patch works with uv mapping
> 
> [...]

I just wanted to mention, that similar things are possible with
isosurfaces without uv mapping.  That method could be much slower though. 
I used in my isowood include for example.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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