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Josh English wrote:
> Wow. Now this is a departure from what we've seen lately. I really like this.
Thanks.
> I hope you explore the technique a little. Different shapes and different
> color selection methods can offer a lot of variety here. (as well as a
> cylindrical or wide_angle camera setting)
Agreed, this is a fun technique to explore, the patterns are endless. Usually
when I post something like this, you can guess I've already played with it a bit
and made some selections. Juxtapositioning of colors is very important IMO. I've
tried other stellations but so far none come close to this one aesthetically. I
am kind of a believer in that "let the math do the art and it will look cool"
stuff.
They can be slow renders though, when you turn up max_trace and especially when
you start using multiple colored lights instead of a white light and colored
object.
This is wide_angle BTW. Fisheye 360 would be neat because then you can tell
you're fully enclosed.
This is an old method, I did it in the dodecahedral colored mirrors and the torus
with the colored lights inside, and I guess the objets d'art were a pretty
similar technique.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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