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Nathan Kopp wrote:
> Originally, I tried to implement uv mapping as a property of the texture,
> but I ran into some major technical difficulties. That is why it is a
> property of the object. I am attempting to improve it for POV 3.5 so that
> it works on a per-texture basis, but there are no guarantees.
sure, i understand. Good on you, dude.
-benp
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