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I haven't tried that, since I am a strange hybrid user. I use MegaPov
because it seems to parse and render faster, but I try (for some ineffable
reason) to make scenes that are 3.1 compliant. Thanks for the tip, though.
I will implement it
Josh
Peter Popov wrote:
> On Tue, 09 Jan 2001 04:44:09 -0800, Josh English
> <eng### [at] spiritone com> wrote:
>
> >I have found an anomoly when rendering animations. If I use a camera
> >that has focal blur, it turns off anti aliasing, but if the next fram
> >uses a camera without focal blur, anti aliasing does not come back on
> >for the rest of the animation. Is this a "known bug" that I missed? or
> >has anyone seen this behaviour before?
>
> It is more of an overlooking on the design stage. I'd rather you
> report it as a bug and let the developers have it on their reminder
> list :)
>
> Since you are using MegaPOV, have you tried using ini_option after the
> camera statement? It *might* just work...
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] vip bg
> TAG e-mail : pet### [at] tag povray org
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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