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Hi people,
Is there any way to use a regular mapping projection while using UV
mapping on an object?
That is, once you've declared that an object uses UV_mapping, how would
i then include a map or texture as a planar projection (not using the
uv_mapping), for example?
Would it make more sense to be able to declare uv_mapping at the
individual texture level? It would ceratinly be more congruent with
other apps concepts of mapping.
It's just that i've needed to combine uv_mapping and various projections
on the same object.
Is this old news?
regards
-benp
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