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ian mcdonald wrote:
> I like the smoothness of the objects, was this done with sphere sweeps or
> sphere/cylinder unions?
>
> How in the world do you calculate where to put each object?
> I've never been able to do that, as I don't know how.
>
> ian
There is only 20 spheres in that object. I only used them where there
was a hole in the intersection of several cylinders. I made the spheres
the same diameter as the cylinders so their locations are not obvious.
For your second question. I have some books on polyhedra, and I spend
some quality time in the analytic trigonometry section, of a calculus
textbook. I think I mostly just used the Pythagorean theorem though. I
am confident that I could make a decent looking geodesic dome with what
I learned, but I think it would easily take me a whole day to write the
scene file, so I have been putting it off. I have been thinking about
how to do it in a macro.
I made an include file with untextured versions of all of my shapes. I
made it for my personal use so it is not very user friendly. If you are
interested I will clean it up, and post it.
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