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Chris Huff wrote:
>
> Are you thinking of something for the gradient of a pattern? A pattern
> that would return higher values in areas that change rapidly, but
> approach 0 in "flat" areas?
That's exactly what i meant.
> The displace warp can do something similar,
> the code could probably be modified to do this pattern(maybe a more
> general pattern that calculates the "amount of warping" for any warp).
I think that would suffice, since a warp does not only specify the amount
but also the direction, this could be even more universal.
> Actually, you could probably do it with an isosurface function...I don't
> know how useful it would be in isosurfaces, though.
>
Not sure whow you mean that, the purpose i was thinking of was for example
controlling the fine structure of an isosurface landscape depending on the
slope of it's large scale shape.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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