POV-Ray : Newsgroups : povray.binaries.images : vturbulence and prisms : Re: vturbulence and prisms Server Time
19 Aug 2024 06:22:24 EDT (-0400)
  Re: vturbulence and prisms  
From: Christoph Hormann
Date: 2 Jan 2001 14:32:45
Message: <3A522CDB.94135F68@gmx.de>
Mick Hazelgrove wrote:
> 
> Just an experiment.
> 
> I had hoped to use noise with isosurface hexagons to get a more natural feel
> but vturbulence does not appear to work properly with isosurfaces?
> 
> or am I wrong? again...
> 

Looks nice, reminds me of:

Message-ID: <3942969E.4796DC6A@aol.com>
Date: Sat, 10 Jun 2000 12:27:26 -0700
From: SamuelT <STB### [at] aolcom>
Newsgroups: povray.binaries.images
Subject: Basalt Columns (45kb)


Of course you can't use vturbulence in isosurface functions, because they
are not regular pov script but interpreted by an independent isosurface
parser. IMO it also doesn't make sense because vectors are not useful in
isosurface functions.  Try noise3d instead.   

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.