"Bob H." wrote:
> When I tried animating it that way, rotating the camera around and spiralling
> inward (or was it outward? no matter) the file size was going to be pretty big
> to make it readable. Mpeg compression artifacts messed with it and it had to
> move slowly.
> It could be done I suppose, just would be a hefty file to D/L. Unless someone
> else has come up with a better way.
The full image is of course more efficient, only 688k :)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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