"Tony[B]" wrote:
>
> How come your patch has never been added to MegaPOV? I really would lik
e to
> try it without having to compile it...
I'm not sure. I sent what I had at the time to Nathan just before he
released MegaPov 0.5 and he said he wouldn't include it in 0.5 because
he lacked the time to test it properly. Some of the code made it though
(because it came with a bugfix) but it's #ifdef-ed out. I suppose Nathan
forgot it when he released 0.6
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