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Chris Huff wrote:
> I looked at the source, and it doesn't seem to do anything
> unusual...does it work if the material statement is the last thing in
> the mesh other than transforms?
> Or are you talking about a material per triangle? If so, are you sure
> that works with the ordinary mesh?
In mesh2, the textures are listed within the mesh definition :
texture_list {
2,
texture { T_1}
texture { T_2}
}
It doesn't accept material{} instead of texture{}.
In a regular mesh statement, you can use material{} and it does work
properly (media makes nice ghostly Poser figures).
In fact, I came upon this while trying to uv-map a bottle mesh, as I needed
an ior. For the time being, the workaround is to put the ior in the finish
statement.
However the problem is more complex than I thought, because uv-mapping media
or ior doesn't make sense. I still have to test what happens in a
multi-textured mesh2 with several ior values...
G.
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