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Geoff Wedig wrote:
>
> Well, I've run up against a problem. In Megapov, you can't define macros
> within macros, which doesn't seem to be a big deal, except for what I'm
> trying to do. See, I've written a general engine for doing certain kinds of
> manipulations. To make it general, I define several macros that the engine
> calls, thus allowing me to change the macros externally. However, now I
> want to use the engine inside a macro. Oops! I can't define the
> appropriate bits, because they're macros, and you can't define macros within
> macros. So I have to define them externally to the macro which uses them.
> However, I have several macros, each with different parameterizations, and
> they're called from a different file. Now that file has to define a whole
> bunch of stuff before calling the appropriate macro. Not exactly useful
> behavior.
>
> Now, these macros simply calculate floating point numbers. I considered
> using functions, but that didn't work as I could not evaluate the functions
> at the points I wanted. One macro evaluates to a material/texture, but I
> can forgive that one being a little odd if I could get the others to work.
>
> So, any of you Megapov gurus got any ideas? I this this is an unsolveable
> limitation in the program, but maybe someone else has found a way around it.
> Is there any way to turn off the memory management feature that limits the
> macro declarations, maybe? It wouldn't be ideal, but it would work.
>
> Thoughts?
>
> Geoff
Not a guru, but a though: have your engine macros generated in a file then
include that file...
So, first use your engine, next get the result of it for use,
instead of doing all at once.
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