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Spock wrote:
>
> I hate to keep beating on this point, but I still think the geometry is
> confused.
First off, as I have posted here, my geometry is faked for earth and
moon as the separation is 1/10th real. Real distances and screen pixel
pixels just don't mix. That may also explain why NASA has produced so
few pictures of the two in the same image.
http://giwersworld.org/artiii/elevat23.jpg is an image with the correct
distance and diameters. (Don't hold me to anything else in it. I was
still learning to spell povray back then.) Not the white blob that in
fact is an image map of a moon photo.
> I will try to explain it as clearly as I can and you can tell me where I go
> wrong.
>
> Lets define the earth's orbit as a plane. The sun is also on this plane,
> and in 99% of the illustrations of the system the camera is also in the same
> plane. So far so flat.
And the orbital plane is within a degree or so of the sun's equatorial
plane. I have to look that up also.
> The earth's spin axis (through the north and south poles) is not
> perpendicular to this plane. It is tilted by 23.5 degrees.
And that is the tilt I dropped in for the image.
> The moon is also not in the solar plane, but I will take your word for the
> angle.
That is memory. I haven't come across the number in a long time.
> So I guess what a photo would show is a vertical terminator that does not go
> through the north and south poles. I hope that makes sense. I have
> attached a tiny bitmap to illustrate the geometry.
>
> In June everything north of the arctic circle is closer to the sun than the
> day/night terminator, which is why the sun doesn't set in the arctic in the
> summer.
>
> In the December you get the exact opposite effect so the antarctic is in
> perpetual daylight and the arctic has perpetual night. Spring and fall are
> obvious interpolations.
>
> Enough geometry, on to POV :-)
>
> If you model the earth as a single sphere with a single texture and light it
> from the "sun" you should be able to produce still shots and animations
> easily.
>
> If you choose to use the "two textures" method things will be much trickier.
> You might be able to produce a snapshot by careful splicing of the day/night
> textures on the sphere, but a one-day animation (spinning earth) would
> require a geometry genius.
C'est Moi! It might still be on p.b.a but vertical.
earth-moon-sun-stars = union {earth + moon} + sun + stars
earth-moon = union {tilt}
===
There should also be several stills here of
sphere {day_image} + sphere {night_image translate 0.0001*x}
> I hope you will take all of this in the spirit it is intended. I really
> like your picture and I want to encourage you to produce one that combines
> the artistic merit you already show with an accurate geometry. I wish I
> could do so well.
If it is ever perfect I'll be the first to say so. ;)
> "Matt Giwer" <jul### [at] ijnet> wrote in message
> news:3A3D788B.EF61EA76@ij.net...
> > You get it tilted.
--
I am never effected by my environment or anything else
for that matter.
-- The Iron Webmaster, 125
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