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Vahur Krouverk wrote:
>
> Hi!
>
> Here is another test image. This time it shows, how to use shader to
> create pigment function for isosurface. Perhaps it gives some nice ideas
> to people...
> Code for shaders and scene is included as well.
>
Just checked it out and found that transformations are not used in shader
pigments. For example
#declare myWaves=function{
pigment{
shader{
shader_file "waves.slp"
"scale" 10
}
scale 0.001
}
}
in this scene does not change anything, which seems wrong to me.
BTW, those shaders are interesting stuff, but they are quite difficult to
learn for someone used to povray :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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