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> Very cute! Especially the flippers.
> How did you do it?
I modeled him and did the keyframing in Animation Master. He's made up
of type 2 bicubic patches with the textures defined for different groups
in a seperate include file for easy editing. This way I can have
multiple versions of the model use the same textures. Then I export a
copy of the model for each frame (wrote a plugin to automate the
process). The frames are then loaded into the scene using the clock
variable, ie:
/* penguin */
#declare CURRENT_FRAME = clock;
union {
#include concat("pogo",str(CURRENT_FRAME,0,0) )
}
The finished scene file is rendered in a modified MegaPOV 0.5a, which
has a few minor patches to the lighting code that I add to tweak
whenever I need a certain effect. I haven't released the plugin I wrote
to handle this particular export process yet because there doesn't
appear to be many AM/POV users out there interested in it.
-Mike
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