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Wlodzimierz ABX Skiba wrote:
>
> but as I answer to Chris main part of my concept is using "bi-directional"
> deformation and if warps support it this could be possible
> but I'm affraid it is imposible
>
I recognized that, NTL it seems to be possible with isosurfaces.
>
> no, they aren't simple, only twister is simply
> is this simple to calculate x from (A*x-B)(cosx-sinx)=C ?
>
That wasn't my point, i just meant that it would be better to enter the
function in a common way like an isosurface function than to hardcode it
and introduce a new keyword for each new function. If it's not possible
to use warps, you maybe should consider using the isosurface function
parser as i first suggested.
>
> this is misunderstanding
> you think that I want function for whole space but I don't want
> I want container for base space and deform function
> with this I can describe space of deformed object and bound it
> during trace I can recognize steps inside deformed container and undeform
>
> are you curious about placing along spline ?
> just like 2d drawing software puts text on curve
> I'm not sure if it is possible but perhaps this is beginning:
> [...]
> looks this possible ?
>
Well, it's a bit too much for a tuesday afternoon :-) but anyway it seems
to be a function for whole space although it's constant in one or two
directions.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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