Wlodzimierz ABX Skiba wrote:
>
> NORMAL_ACCURACY - this is followed by two parameters and is connected with
> method of deformation normals - after finding intersection with base object this
> find neighbouring points distributed evenly around of intersection point on
> surface perpendicular to normal. first integer value determine number of this
> points (must be greater than 2); second float determine distance beetwen this
> points and intersection point (default values are 4 and 0.001); this points are
> deformed to space of scene and appear as some surface aproximate as set of
> triangles; than average normal of this triangles for output normals
>
> NORMAL_WEIGHTED - determine method of averaging normal - more in thread "should
> be normals weighted" at p.a-u
>
Wouldn't it be simpler (and faster) to take the normal of the
undeformed object and apply the transformation to it?
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