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Wlodzimierz ABX Skiba wrote:
>
> > I think it would be useful to allow to use functions or pigments for
> > deformation.
>
> I didn't plan such usage but maybe ...
>
Probably Chris Huff's idea of using warps is even more universal.
> I think deform, accuracy and contained_by is easy to understand
> normal_accuracy and normal_weighted are optional and in the truth
> I don't think that this has large meaning for output
> to describe spline I want use syntax of spline
> to describe patch I want use syntax of patch
> I try to not annoying with new keywords
> current are wrong ? please tell me
>
I didn't mean the general keywords but the ones specific for the different
types. Each new type will introduce a new keyword although most of them
are probably only simple mathematical functions.
BTW, i'm curious how you want to deform something according to a spline,
since it only supplies some local geometric information (i.e. the shape of
a line) while it would need some deformation function for the whole space.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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