POV-Ray : Newsgroups : povray.unofficial.patches : Re: preview of deform patch (53 kbu) : Re: preview of deform patch (53 kbu) Server Time
1 Sep 2024 18:18:53 EDT (-0400)
  Re: preview of deform patch (53 kbu)  
From: Christoph Hormann
Date: 11 Dec 2000 15:24:02
Message: <3A3537D9.67ED545C@gmx.de>
Wlodzimierz ABX Skiba wrote:
> 
> > I think it would be useful to allow to use functions or pigments for
> > deformation.
> 
> I didn't plan such usage but maybe ...
> 

Probably Chris Huff's idea of using warps is even more universal.  

> I think deform, accuracy and contained_by is easy to understand
> normal_accuracy and normal_weighted are optional and in the truth
> I don't think that this has large meaning for output
> to describe spline I want use syntax of spline
> to describe patch I want use syntax of patch
> I try to not annoying with new keywords
> current are wrong ? please tell me
> 

I didn't mean the general keywords but the ones specific for the different
types.  Each new type will introduce a new keyword although most of them
are probably only simple mathematical functions.  

BTW, i'm curious how you want to deform something according to a spline,
since it only supplies some local geometric information (i.e. the shape of
a line) while it would need some deformation function for the whole space. 

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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