POV-Ray : Newsgroups : povray.binaries.images : Skin shader test (2 x 35 kbu) : Re: Skin shader test (2 x 35 kbu) Server Time
19 Aug 2024 16:20:50 EDT (-0400)
  Re: Skin shader test (2 x 35 kbu)  
From: Ryan Mooney
Date: 11 Dec 2000 16:56:54
Message: <3A3399BB.4B33B78F@earthlink.net>
Someone said " ...blinn highlights bahh... "
A combo of a phong and a specular give a nice touch and wide range of
control...=)

Christoph Hormann wrote:

> Gilles Tran wrote:
> >
> > At least I haven't been able to reproduce it with usual finish statements.
> > As a long time Poser user, I had always found that skin textures was badly
> > rendered in Povray (and in other renderers) : it's not a problem of
> > highlight intensity. My tests tried to show off the "silver lining"
> > characteristic of backlit or side-lit skin. Regular smaller highlights will
> > just give you a shiny aspect.
> >
>
> I didn't mean to decrease roughness, but to decrease the specular
> component.  I'm not sure whether this will help much, but i'm quite sure
> that it can be at least slightly better.  I think i now understand what
> you mean by "silver lining", it is probably really problematic with
> conventional finish.
>
> I never seriously tried megapov's 'blinn' highlights, but it's surely also
> worth trying.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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