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Waaouuuuu...
I'm in love :-)
About the shader, it seems to simulate the way microscopic hair
catch the light at the skin's surface in such situations.. does it ?
It seems that she have a little cast
(je suis pas certain de la traduction : je veux dire qu'elle louche !)
as if the eyes were spatially parallel, which they shouldn't be.
The eyes must "point" at the same (far) direction (look the same point),
to look good, from my experience.
Fabien.
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