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Vahur Krouverk wrote:
> Of course it would be good to have color value from previous texture
> layer (or layers) available in shader, but current implementation does
> not support this and I haven't checked, how easy/hard its implementation
> would be. Additionally, if texture lookup in shader gets implemented,
> then image map could be accessed from shader and there is no need for
> combining several layers. But I put this in my ideas list, as it could
> become handy in some situations.
Thanks a lot !!!
It's working very well indeed. All I need now is a "goosebumps" shader !
I'll post some test renders in a couple of days.
Gilles (who can read newsgroups again)
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