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Xplo Eristotle wrote:
> Assuming that the media creator wants his media to be as accessible as
> practically possible, it's his duty to use a codec that's accessible to
> practically everybody. Windows and the various APIs, hardware calls,
> etc. associated with it are NOT standards, regardless of their present
> market dominance, and therefore a Windows-only codec is no more valid
> than a Mac-only one, or a Linux-only one, or a Nintendo-only one.
By using a "Windows only" codec you are in effect catering to the
90% of the worlds computer users that operate on a Windows platform.
A 90% market share indicates that you are indeed attempting to reach
the greatest possible market with the highest quality at your disposal.
Why put out inferior material to cater to 10% of the worlds computer
users who refuse to fit into the main stream ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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