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Pabs wrote:
>
> Reminds me of something MegaPOV could add - transform rays - this works as
> follows:
> 1. When reflecting/transmitting calc the new ray as per normal
> 2. Transform it as the object specifies ie translate etc
> This could be used to achieve your effect or make objects appear to be in
> places they are not
Hm, I was thinking about some kind of an "inverse" bounding object to do this,
i.e. when this inverse bounding object is hit, the object associated with it is
*not* rendered. This should be pretty straightforward to implement, and would
make effects like the one I did quite simple to achieve.
> How did you do this BTW?
I'll post the source to povray.binaries.scene-files. I's a bit of a mess but I
tried to clean & comment it to some extent, hopefully it is readable.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt
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