Yep. I was just roughing in my method of how I would do it. Even this creates a bit
of darker shadow along the terminus. I know it needs a lot of work.
Josh
"Bob H." wrote:
> You might have to go with a sine_wave for the radial pattern instead or at
> least blend at the start and end of the map as well as the middle. Anyway, the
> terminator (shadow line) region is awfully sharp in that.
> I forget exactly how I did it but it also had a gradient masking texture for
> the dark side so the daylight didn't have lights showing. Wasn't a clean
> attempt but it worked enough.
>
> Bob
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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