|
![](/i/fill.gif) |
Mark Wagner wrote:
>
> When a shader is used as the pigment for a sky_sphere, POV-Man for Windows
> crashes with an invalid page fault.
>
Such an idea didn't occurred to me: use shader as pigment for
sky-spehere, but it shouldn't crash anyway. I'll look at it. I intended
to release service version with some other fixes, but now I try to
correct this bug as well and then release version.
> Example scene:
> sky_sphere{
> pigment{
> shader{shader_file "aniso.slp"}
> }
> }
>
> plane{y, -1 pigment{rgb <0,1,0>}}
>
Post a reply to this message
|
![](/i/fill.gif) |