Reminds me of something MegaPOV could add - transform rays - this works as
follows:
1. When reflecting/transmitting calc the new ray as per normal
2. Transform it as the object specifies ie translate etc
This could be used to achieve your effect or make objects appear to be in
places they are not
How did you do this BTW?
--
Bye
Pabs
Post a reply to this message
|