You could probably try to overlay two different textured meshes with
slightly different parameters, but that would not be very elegant :-)
IMO it's not very difficult to generate 'half a mesh' with an isosurface
function, just start with a repeating cylinder function and distort it
with some sinus function.
I think Tor Olav Kristensen did some similar things recently.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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