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Did you consider using a (hi-res) heightfield?
If next time you add more light sources keep in mind that that will dramatically
slow down rendering speed, especially if they cast shadows.
Remco
Dawn McKnight wrote:
>
> I was working with looking at the effect of doing a difference with text
> characters, and lighting them, and that sort of thing, so I did this
> commissioning plaque for kicks and giggles while I experimented. For
> some reason, this is an incredibly complex object -- it took sixteen
> hours to render! I think it's because of the incised nature of the
> letters -- it had to figure out shadows and so forth on each of them,
> and even so, the crossbars of many of the letters disappeared.
>
> I think I'll wait until 3.5 comes out, before trying this particular
> project again... I'm just not
> good enough at eyeballing centering, and the lines of text really need
> to be centered. I also think that next time, I'll use more than one
> light source, and perhaps radiosity as well.
>
> Anyone have any other suggestions for improving it? How 'bout a
> suggestion for a better texture for tarnished brass?
>
> --
> Dawn McKnight | "Who cares what the hipbone's connected to? I'm in Neurology!"
> McK### [at] maccom | -- Justine Devlin, M.D.
>
> --------------------------------------------------------------------------------
> [Image]
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