POV-Ray : Newsgroups : povray.binaries.images : My last radiosity plays (3 pics: 7+5+6 Ko) : Re: My last radiosity plays (3 pics: 7+5+6 Ko) Server Time
19 Aug 2024 14:19:36 EDT (-0400)
  Re: My last radiosity plays (3 pics: 7+5+6 Ko)  
From: Xplo Eristotle
Date: 21 Nov 2000 18:09:32
Message: <3A1B01E1.FAEBB741@unforgettable.com>
Chris Huff wrote:
> 
> In article <3A1ACB9C.34ECFE0D@unforgettable.com>,
> inq### [at] unforgettablecom wrote:
> 
> > When I'm doing metal (or other shiny, reflective surfaces), I usually
> > reduce the diffuse by (1-reflection)*(standard diffuse finish), or maybe
> > a little more.
> 
> I usually try to make sure that ambient+diffuse+reflection <= 1, for all
> textures, not just reflective ones. When using variable reflection, I
> always use conserve_energy(actually, I usually throw it in anyway...). I
> also usually use metallic and reflect_metallic, always use filter
> instead of transmit, and only use specular or blinn highlights. For
> transparent materials, I have been specifying a totally transparent
> texture and giving color with the fade_color feature, this simulates the
> actual effects of colored transparent materials, instead of a surface
> filled with air.
> Oh, and I usually set ambient to 0, and put a fill light at the camera
> position or use radiosity. This helps the contrast of the image, since
> the fill light has shading while ambient flattens things out.

Um.. yeah.

That too.

And you should hop on one foot during the first half of any render,
except on Tuesday. :)

-Xplo


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