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Ron Parker wrote:
>
> Mathematically, it's impossible to do in a general way. Specifically, you
> can't create a curve that's parallel to an arbitrary cubic or quadratic curve.
> Since POV uses curves rather than decomposing them into lines (as elefont does)
> it can't be done without making some major (and ugly) changes in the way TTF
> objects work.
>
That sounds reasonable although i'm not so much into those curves ...
BTW, you could do a rounded text object with proximity pattern and an
isosurface (very slow), maybe some kind of proximity calculation could
also help for the parallel curve.
Otherwise i could think of non uniform scaling of the curve depending on
it's curvature (i don't really know if that makes sense, just an intuitive
idea)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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