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> There has been quite a long thread about this issues a few months
> (weeks) ago. Warp and Ron gave good ideas.
> IMHO memory and disk consumption are issues.
> If you make a scene featuring an infinite loop adding objects to an
> union, you will have POV crash after running out of memory.
> Unfortunately it is likely that some other processes die to, including
> system services.
> If you open a file and write to it in an infinite loop, you can fill
> your disk completly, which can be harmful in some cases (under Un*x,
> filling /tmp or /var can have odd consequences). Even if you suppress
> user I/O, one can still decide to render a nearly empty scene (for
> speed) at a huge resolution: 65536*65536*24bpp takes 1.5 Gb...
>
> For these reasons I would suggest you use process limitations, such as
> ulimit and quotas under Un*x.
Thanks, I already thought about this... that's why I asked a survey on
povray.general... to do a manual limitation... and my program could parse the
file and check it to see if there is no loop or anything...
Thanks,
Simon
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
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