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> These accuracy problems can be specially true if you are using an
> isosurface. The bigger the contained_by object, the less accurate the
> isosurface.
Really, this should probably be relative to the camera... ie if the camera is at
2 nanounits of the isosurface that has size of (1000, 1000, 1000)... that
should also give the problems you mentionned, I think!... This is probably
because povray uses a maximum of 32 bits or 64 to determine a number and if you
zoom too much you will overload that 32-64 bits number and then will have a few
precision bugs...
Is this true, I never worked with isosurfaces...
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| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
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